RT @uktaxcalculator: As promised, the new version of our iPhone/iPad app is now in the app store. Try it and let me know what you think! ...
Hi everyone, Ray here. With just over 4 months of development time, around 500 hours of learning game programming, learning vector drawing, and geometry and physic based head scratching, our first iOS game is complete!
Parcel Dogs for iPhone/iPod and Parcel Dogs HD for iPad were submitted to Apple for inclusion to the App Store a few days ago.
Our foray into App development for Apple iPhone's started on 4th August 2011, the day our developer account was approved!
With no previous iPhone specific programming knowledge, I started a fast-track 'learning while producing' approach to pick up the various different technologies to use: